3D Computer Graphics
In the 2D system, we use only two coordinates X and Y but
in 3D, an extra coordinate Z is added. 3D graphics techniques and their
application are fundamental to the entertainment, games, and computer-aided
design industries. It is a continuing area of research in scientific
visualization.
Furthermore, 3D graphics components are now a part of
almost every personal computer and, although traditionally intended for
graphics-intensive software such as games, they are increasingly being used by
other applications.
Parallel Projection
Parallel projection discards z-coordinate and parallel
lines from each vertex on the object are extended until they intersect the view
plane. In parallel projection, we specify a direction of projection instead of
center of projection.
In parallel projection, the distance from the center of
projection to project plane is infinite. In this type of projection, we connect
the projected vertices by line segments which correspond to connections on the
original object.
Parallel projections are less realistic, but they are
good for exact measurements. In this type of projections, parallel lines remain
parallel and angles are not preserved. Various types of parallel projections
are shown in the following hierarchy.
Orthographic Projection
In orthographic projection the direction of projection is
normal to the projection of the plane. There are three types of orthographic
projections −
- Front Projection
- Top Projection
- Side Projection
Oblique Projection
In orthographic projection, the direction of projection
is not normal to the projection of plane. In oblique projection, we can view
the object better than orthographic projection.
There are two types of oblique projections − Cavalier
and Cabinet. The Cavalier projection makes 45° angle with the projection
plane. The projection of a line perpendicular to the view plane has the same
length as the line itself in Cavalier projection. In a cavalier projection, the
foreshortening factors for all three principal directions are equal.
The Cabinet projection makes 63.4° angle with the
projection plane. In Cabinet projection, lines perpendicular to the viewing
surface are projected at ½ their actual length. Both the projections are shown
in the following figure −
b
Isometric Projections
Orthographic projections that show more than one side of
an object are called axonometric orthographic projections. The most
common axonometric projection is an isometric projection where the
projection plane intersects each coordinate axis in the model coordinate system
at an equal distance. In this projection parallelism of lines are preserved but
angles are not preserved. The following figure shows isometric projection −
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